On Demand Car Configuration

A client-server application created as a proof of concept. The client renders a low poly car in real time, while the server renders a high quality image matched with the client viewport. Future implementation will have a browser integrated webGL front end. This ‘on-demand’ system was built for Visolab on…

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Big Screen

Big Screen is a VR application that lets you use your desktop in a networked social setting. I helped develop the core feature of capturing the desktop. The main goal was to allow it to run independently on its own threads. It was implemented as a Unity plugin.

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FIRMA

FIRMA is a VR game for Oculus Rift and HTC Vive, made by Think Heavy, LTD. Work done on FIRMA includes full game optimization, rendering techniques, SDK integration and debugging. Work lasted two months before early access release.

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Visolab Toolset

With my client in Tokyo, Visolab Inc., I helped design and build a media production tool suite on the Unity platform. This is a 100% cloud-based solution. No special hardware required for the end-user. It is mobile-friendly, too. Behind the user-facing tools, we developed a flexible SDK which allows for…

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Siggraph 2011 WorksZebra : Optix

This is a good overview of work done for WorksZebra, Tokyo. The basic premise is a real-time rendering tool set which is used to produce high-quality advertisement content. The advantage over traditional offline rendering methods is speed and artist flexibility. I lead development of editor tools and an interactive rendering…

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Works Zebra: Lexus LS

This is an all-CG spot featuring a Lexus car. The car motion was simulated using our tool, Vehicle Studio. The real-time rendering software I helped work on was used to render the car.

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BM VFX: Sound of Thunder

My customer, Black Mountain Studios, used Vehicle Studio (our tool) to animate all the cars in the sample shot and others. It’s great to work closely with customers like this. They really pushed the limits of the software, which wasn’t designed to handle traffic.

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