Osso VR

I was instrumental in transforming a PC-only VR surgical training system to run on the very first version of Oculus Quest. Most of the work was in custom shaders, art / scene optimization, and pipeline. Osso VR was elevated to a new level of realism and quality never seen before…

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Jurrasic World VR

I worked directly with VRC to engineer and architect a VR Ride for Dave and Busters using the famous Jurrasic IP. This was the largest location-based VR deployment in the world to date (millions of riders in the first year). After 30 days of being deployed, it had been consistently…

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Adidas Shoe Wall

I worked with Reflex Arc to present a concept to Adidas and other shoe makers related to virtual shopping. Laser-scanned shoes were used, which then were carefully reduced to LOD models with seamless transitions.

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2Chainz GearVR Mini-game

This was done in collaboration with Happy Mushroom. This mini-game, commissioned by Universal Music Group, is designed for the GearVR using the Unity engine. Our studio was responsible for project architecture, software engineering, and quality control.

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Multi-player VR networked avatars plus voice

During Normal‘s stealth startup phase, I helped develop a multi-player module utilizing Libyojimbo integrated with Unity. The end result was middle-ware similar to Photon. We used Opus for voice transmission. Performance was acceptable running on the lowest tier Amazon EC2 machine with clients across the United States.

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Using Virtual Reality to Support Physiotherapy

I worked closely with Reflex Arc UK to implement this novel concept for administering physiotherapy. It was tested at the Royal London Hospital and well received. The main benefits were improvements on patient compliance, engagement, and accurate progress measurement. Patients seemed to prefer being in a VR environment rather than…

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Theme Park Ride Simulation

I designed a VR simulation of a theme park ride (for BOSA) which was in the process of being built. The ride has several movie screens within it, which the user can configure at run time with a UI. In VR, the ride is precisely recreated so that the producers…

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